It could be a corrupt file that doesn't prevent the game from launching but affects it later on when its eventually called by the game. I had to use admin rights to rename it and then copy the new one over (the new one being part of an ancient backup I still had of the same computer).Īnyway maybe that is breaking it, since you say all games of the same variety (Unity) are breaking for you after a while. You can get the symbol from each memory addresses by executing the addr2line tool on each memory address: After you execute the command with each memory address, you get the proper call stack when the app crashed: I/DEBUG (242): backtrace: I/DEBUG (242): 00 AnimationPlayable::PrepareAnimationEvents (float, dynamicarray but my cpu was running only on 20 percent, the gpu is still kinda okay withit. Technically the game shouldn't be able to run at all on your computer so I would expect it to crash or fail. My system: Intel NUC8, Windows 10, Unity 2019.2.1f I'm using an external touchscreen monitor, not sure if this is important. Both your CPU and GPU are below the minimum spec to even run the game according to the posted system requirements. The error I had was a "BEX" error that pointed to a windows. I got a problem with my Unity App build for Windows10, it is crashing randomly. eveyrthing worked, and I had uninstalled and reinstalled all that stuff a dozen times before giving up until one day I had a few hours and decided I was gonna figure it out. net DLL that prevented me from loading games like Xcom enemy within and other games from around that time period of 2012 or so. an error I had for YEARS-I had a corrupt. Do you get a specific error code with the crash, and if so, what is the error?
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